Class SourceCodeShader


public class SourceCodeShader extends Shader
The SourceCodeShader object is a shader that is defined using text-based source code. It is used to define the source code for both vertex and fragment shaders. The currently supported shading languages are Cg and GLSL.
Since:
Java 3D 1.4
See Also:
  • Constructor Details

    • SourceCodeShader

      public SourceCodeShader(int shadingLanguage, int shaderType, String shaderSource)
      Constructs a new shader object of the specified shading language and shader type from the specified source string.
      Parameters:
      shadingLanguage - the specified shading language, one of: SHADING_LANGUAGE_GLSL or SHADING_LANGUAGE_CG.
      shaderType - the shader type, one of: SHADER_TYPE_VERTEX or SHADER_TYPE_FRAGMENT.
      shaderSource - the shader source code
      Throws:
      NullPointerException - if shaderSource is null.
  • Method Details

    • getShaderSource

      public String getShaderSource()
      Retrieves the shader source string from this shader object.
      Returns:
      the shader source string.
    • cloneNodeComponent

      public NodeComponent cloneNodeComponent()
      Deprecated.
      replaced with cloneNodeComponent(boolean forceDuplicate)
      Overrides:
      cloneNodeComponent in class NodeComponent