Class AudioEngine3DL2

All Implemented Interfaces:
AudioDevice, AudioDevice3D, AudioDevice3DL2
Direct Known Subclasses:
JavaSoundMixer

public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevice3DL2
The AudioEngine3DL2 Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph.

The methods in this class are meant to be optionally overridden by an extended class. This extended class would provice device specific code.

Error checking on all parameters passed to these methods is already explicitly being done by the Java 3D core code that calls these methods.

These methods should NOT be called by any application if the audio engine is associated with a Physical Environment used by Java3D Core.

Since:
Java 3D 1.3
  • Constructor Details

    • AudioEngine3DL2

      public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment)
      Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment.
      Parameters:
      physicalEnvironment - the physical environment object where we want access to this device.
  • Method Details

    • pause

      public abstract void pause()
      Pauses audio device engine without closing the device and associated threads. Causes all cached sounds to be paused and all streaming sounds to be stopped.
      Specified by:
      pause in interface AudioDevice3DL2
    • resume

      public abstract void resume()
      Resumes audio device engine (if previously paused) without reinitializing the device. Causes all paused cached sounds to be resumed and all streaming sounds restarted.
      Specified by:
      resume in interface AudioDevice3DL2
    • setGain

      public abstract void setGain(float scaleFactor)
      Set overall gain control of all sounds playing on the audio device.
      Specified by:
      setGain in interface AudioDevice3DL2
      Parameters:
      scaleFactor - scale factor applied to calculated amplitudes for all sounds playing on this device
    • setRateScaleFactor

      public void setRateScaleFactor(int index, float scaleFactor)
      Set scale factor applied to sample playback rate for a particular sound associated with the audio device. Changing the device sample rate affects both the pitch and speed. This scale factor is applied to ALL sound types. Changes (scales) the playback rate of a sound independent of Doppler rate changes.
      Specified by:
      setRateScaleFactor in interface AudioDevice3DL2
      Parameters:
      index - device specific reference to device driver sample
      scaleFactor - non-negative factor applied to calculated amplitudes for all sounds playing on this device
      See Also:
    • setReverbCoefficient

      public void setReverbCoefficient(float coefficient)
      Set late reflection (referred to as 'reverb') attenuation. This scale factor is applied to iterative, indistinguishable late reflections that constitute the tail of reverberated sound in the aural environment. This parameter, along with the early reflection coefficient, defines the reflective/absorptive characteristic of the surfaces in the current listening region.
      Specified by:
      setReverbCoefficient in interface AudioDevice3DL2
      Parameters:
      coefficient - late reflection attenuation factor
      See Also:
    • setReflectionDelay

      public void setReflectionDelay(float reflectionDelay)
      Sets the early reflection delay time. In this form, the parameter specifies the delay time between each order of reflection (while reverberation is being rendered) explicitly given in milliseconds.
      Specified by:
      setReflectionDelay in interface AudioDevice3DL2
      Parameters:
      reflectionDelay - time between each order of early reflection
      See Also:
    • setDecayTime

      public void setDecayTime(float time)
      Set reverb decay time. Defines the reverberation decay curve.
      Specified by:
      setDecayTime in interface AudioDevice3DL2
      Parameters:
      time - decay time in milliseconds
      See Also:
    • setDecayFilter

      public void setDecayFilter(float frequencyCutoff)
      Set reverb decay filter. This provides for frequencies above the given cutoff frequency to be attenuated during reverb decay at a different rate than frequencies below this value. Thus, defining a different reverb decay curve for frequencies above the cutoff value.
      Specified by:
      setDecayFilter in interface AudioDevice3DL2
      Parameters:
      frequencyCutoff - value of frequencies in Hertz above which a low-pass filter is applied.
      See Also:
    • setDiffusion

      public void setDiffusion(float diffusion)
      Set reverb diffusion. This defines the echo dispersement (also referred to as 'echo density'). The value of this reverb parameter is expressed as a percent of the audio device's minimum-to-maximum values.
      Specified by:
      setDiffusion in interface AudioDevice3DL2
      Parameters:
      diffusion - percentage expressed within the range of 0.0 and 1.0
      See Also:
    • setDensity

      public void setDensity(float density)
      Set reverb density. This defines the modal density (also referred to as 'spectral coloration'). The value of this parameter is expressed as a percent of the audio device's minimum-to-maximum values for this reverb parameter.
      Specified by:
      setDensity in interface AudioDevice3DL2
      Parameters:
      density - reverb density expressed as a percentage, within the range of 0.0 and 1.0
      See Also:
    • setObstructionGain

      public void setObstructionGain(int index, float scaleFactor)
      Set the obstruction gain control. This method allows for attenuating sound waves traveling between the sound source and the listener obstructed by objects. Direct sound signals/waves for obstructed sound source are attenuated but not indirect (reflected) waves. There is no corresponding Core AuralAttributes method at this time.
      Specified by:
      setObstructionGain in interface AudioDevice3DL2
      Parameters:
      index - device specific reference to device driver sample
      scaleFactor - non-negative factor applied to direct sound gain
    • setObstructionFilter

      public void setObstructionFilter(int index, float frequencyCutoff)
      Set the obstruction filter control. This provides for frequencies above the given cutoff frequency to be attenuated, during while the gain of an obstruction signal is being calculated, at a different rate than frequencies below this value. There is no corresponding Core AuralAttributes method at this time.
      Specified by:
      setObstructionFilter in interface AudioDevice3DL2
      Parameters:
      index - device specific reference to device driver sample
      frequencyCutoff - value of frequencies in Hertz above which a low-pass filter is applied.
    • setOcclusionGain

      public void setOcclusionGain(int index, float scaleFactor)
      Set the occlusion gain control. This method allows for attenuating sound waves traveling between the sound source and the listener occluded by objects. Both direct and indirect sound signals/waves for occluded sound sources are attenuated. There is no corresponding Core AuralAttributes method at this time.
      Specified by:
      setOcclusionGain in interface AudioDevice3DL2
      Parameters:
      index - device specific reference to device driver sample
      scaleFactor - non-negative factor applied to direct sound gain
    • setOcclusionFilter

      public void setOcclusionFilter(int index, float frequencyCutoff)
      Set the occlusion filter control. This provides for frequencies above the given cutoff frequency to be attenuated, during while the gain of an occluded signal is being calculated, at a different rate than frequencies below this value. There is no corresponding Core AuralAttributes method at this time.
      Specified by:
      setOcclusionFilter in interface AudioDevice3DL2
      Parameters:
      index - device specific reference to device driver sample
      frequencyCutoff - value of frequencies in Hertz above which a low-pass filter is applied.