Class AudioEngine

java.lang.Object
com.sun.j3d.audioengines.AudioEngine
All Implemented Interfaces:
AudioDevice
Direct Known Subclasses:
AudioEngine3D

public abstract class AudioEngine extends Object implements AudioDevice
The AudioEngine Class defines an audio output device that generates sound 'image' from scene graph. An AudioEngine object encapsulates the AudioDevice's basic information.

NOTE: AudioEngine developers should not subclass this class directly. Subclass AudioEngine3DL2 instead.

  • Constructor Details

    • AudioEngine

      public AudioEngine(PhysicalEnvironment physicalEnvironment)
      Construct a new AudioEngine with the specified P.E.
      Parameters:
      physicalEnvironment - the physical environment object where we want access to this device.
  • Method Details

    • initialize

      public abstract boolean initialize()
      Code to initialize the device
      Specified by:
      initialize in interface AudioDevice
      Returns:
      flag: true is initialized sucessfully, false if error
    • close

      public abstract boolean close()
      Code to close the device
      Specified by:
      close in interface AudioDevice
      Returns:
      flag: true is closed sucessfully, false if error
    • setAudioPlaybackType

      public void setAudioPlaybackType(int type)
      Set Type of Audio Playback physical transducer(s) sound is output to. Valid types are HEADPHONE, MONO_SPEAKER, STEREO_SPEAKERS
      Specified by:
      setAudioPlaybackType in interface AudioDevice
      Parameters:
      type - of audio output device
    • getAudioPlaybackType

      public int getAudioPlaybackType()
      Get Type of Audio Playback Output Device returns audio playback type to which sound is currently output
      Specified by:
      getAudioPlaybackType in interface AudioDevice
      Returns:
      audio playback type
    • setCenterEarToSpeaker

      public void setCenterEarToSpeaker(float distance)
      Set Distance from the Center Ear to a Speaker
      Specified by:
      setCenterEarToSpeaker in interface AudioDevice
      Parameters:
      distance - from the center ear and to the speaker
    • getCenterEarToSpeaker

      public float getCenterEarToSpeaker()
      Get Distance from Ear to Speaker returns value set as distance from listener's ear to speaker
      Specified by:
      getCenterEarToSpeaker in interface AudioDevice
      Returns:
      distance from interaural midpoint between the ears to closest speaker
    • setAngleOffsetToSpeaker

      public void setAngleOffsetToSpeaker(float angle)
      Set Angle Offset To Speaker
      Specified by:
      setAngleOffsetToSpeaker in interface AudioDevice
      Parameters:
      angle - in radian between head coordinate Z axis and vector to speaker
    • getAngleOffsetToSpeaker

      public float getAngleOffsetToSpeaker()
      Get Angle Offset To Speaker returns value set as angle between vector to speaker and Z head axis
      Specified by:
      getAngleOffsetToSpeaker in interface AudioDevice
      Returns:
      angle in radians from head Z axis and vector from center ear to speaker
    • getTotalChannels

      public int getTotalChannels()
      Query total number of channels available for sound rendering for this audio device. returns number of maximum sound channels you can run with this library/device-driver.
      Specified by:
      getTotalChannels in interface AudioDevice
      Returns:
      total number of channels that can be used for this audio device
    • getChannelsAvailable

      public int getChannelsAvailable()
      Query number of channels currently available for use by the returns number of sound channels currently available (number not being used by active sounds.
      Specified by:
      getChannelsAvailable in interface AudioDevice
      Returns:
      total number of channels current available
    • getChannelsUsedForSound

      public int getChannelsUsedForSound(Sound sound)
      Deprecated.
      This method is now part of the Sound class
      Query number of channels that would be used to render a particular sound node.
      Specified by:
      getChannelsUsedForSound in interface AudioDevice
      Parameters:
      sound - refenence to sound node that query to be performed on returns number of sound channels used by a specific Sound node
      Returns:
      number of channels a particular Sound node is using or would used if enabled and activated (rendered).