Class AudioEngine3D

java.lang.Object
com.sun.j3d.audioengines.AudioEngine
com.sun.j3d.audioengines.AudioEngine3D
All Implemented Interfaces:
AudioDevice, AudioDevice3D
Direct Known Subclasses:
AudioEngine3DL2

public abstract class AudioEngine3D extends AudioEngine implements AudioDevice3D
The AudioEngine3D Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph.

The methods in this class are meant to be optionally overridden by an extended class. This extended class would provice device specific code.

Error checking on all parameters passed to these methods is already explicitly being done by the Java 3D core code that calls these methods.

NOTE: AudioEngine developers should not subclass this class directly. Subclass AudioEngine3DL2 instead.

  • Field Details

    • samples

      protected ArrayList samples
    • currentView

      protected View currentView
      Current View sound is being rendered
    • attribs

      protected AuralParameters attribs
  • Constructor Details

    • AudioEngine3D

      public AudioEngine3D(PhysicalEnvironment physicalEnvironment)
      Construct a new AudioEngine with the specified PhysicalEnvironment.
      Parameters:
      physicalEnvironment - the physical environment object where we want access to this device.
  • Method Details

    • setView

      public void setView(View reference)
      Save a reference to the current View object.
      Specified by:
      setView in interface AudioDevice3D
      Parameters:
      reference - to current view object
    • getView

      public View getView()
      Get reference to the current View object.
      Returns:
      reference to current view object
    • prepareSound

      public int prepareSound(int soundType, MediaContainer soundData)
      Prepare Sound in device. Makes sound assessible to device - in this case attempts to load sound Stores sound type and data.
      Specified by:
      prepareSound in interface AudioDevice3D
      Parameters:
      soundType - denotes type of sound: Background, Point or Cone
      soundData - descrition of sound source data
      Returns:
      index into sample vector of Sample object for sound
    • clearSound

      public abstract void clearSound(int index)
      Clear Sound. Removes/clears associated sound data with this sound source node
      Specified by:
      clearSound in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
    • setVworldXfrm

      public void setVworldXfrm(int index, Transform3D trans)
      Set the transform for local to virtual world coordinate space
      Specified by:
      setVworldXfrm in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      trans - is a reference to virtual world composite transform
    • startSample

      public abstract int startSample(int index)
      Start sample playing on audio device
      Specified by:
      startSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      Returns:
      status: invalid input: '<' 0 denotes an error
    • stopSample

      public abstract int stopSample(int index)
      Stop sample playing on audio device
      Specified by:
      stopSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      Returns:
      status: invalid input: '<' 0 denotes an error
    • updateSample

      public abstract void updateSample(int index)
      Update sample. Implies that some parameters affecting rendering have been modified.
      Specified by:
      updateSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
    • muteSample

      public abstract void muteSample(int index)
      Mute sample.
      Specified by:
      muteSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
    • unmuteSample

      public abstract void unmuteSample(int index)
      Unmute sample.
      Specified by:
      unmuteSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
    • pauseSample

      public abstract void pauseSample(int index)
      Pause sample.
      Specified by:
      pauseSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
    • unpauseSample

      public abstract void unpauseSample(int index)
      Unpause sample.
      Specified by:
      unpauseSample in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
    • setSampleGain

      public void setSampleGain(int index, float scaleFactor)
      Set gain scale factor applied to sample.
      Specified by:
      setSampleGain in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      scaleFactor - floating point multiplier applied to sample amplitude
    • setLoop

      public void setLoop(int index, int count)
      Set number of times sample is looped.
      Specified by:
      setLoop in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      count - number of times sample is repeated
      See Also:
    • setPosition

      public void setPosition(int index, javax.vecmath.Point3d position)
      Set location of sample.
      Specified by:
      setPosition in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      position - point location in virtual world coordinate of sample
      See Also:
    • setDistanceGain

      public void setDistanceGain(int index, double[] frontDistance, float[] frontAttenuationScaleFactor, double[] backDistance, float[] backAttenuationScaleFactor)
      Description copied from interface: AudioDevice3D
      Sets this sound's distance gain elliptical attenuation (not including filter cutoff frequency) by defining corresponding arrays containing distances from the sound's origin and gain scale factors applied to all active positional sounds. Gain scale factor is applied to sound based on the distance the listener is from sound source. These attenuation parameters are ignored for BackgroundSound nodes. The back attenuation parameter is ignored for PointSound nodes.

      The form of the attenuation parameters match that of the ConeSound method of the same name. A full description of this parameter and how it is used is in the documentation for ConeSound class.

      This method should only be called by Java3D Core and NOT by any application.

      Specified by:
      setDistanceGain in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      frontDistance - defines an array of distance along positive axis through which ellipses pass
      frontAttenuationScaleFactor - gain scale factors
      backDistance - defines an array of distance along the negative axis through which ellipses pass
      backAttenuationScaleFactor - gain scale factors
      See Also:
    • setDirection

      public void setDirection(int index, javax.vecmath.Vector3d direction)
      Set direction vector of sample.
      Specified by:
      setDirection in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      direction - vector in virtual world coordinate.
      See Also:
    • setAngularAttenuation

      public void setAngularAttenuation(int index, int filterType, double[] angle, float[] attenuationScaleFactor, float[] filterCutoff)
      Set angular attenuation arrays affecting angular amplitude attenuation and angular distance filtering.
      Specified by:
      setAngularAttenuation in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      filterType - denotes type of filtering (on no filtering) applied to sample.
      angle - array containing angular distances from sound axis
      attenuationScaleFactor - array containing gain scale factor
      filterCutoff - array containing filter cutoff frequencies. The filter values for each tuples can be set to Sound.NO_FILTER.
      See Also:
    • setRolloff

      public void setRolloff(float rolloff)
      Set rolloff value for current aural attribute applied to all samples.
      Specified by:
      setRolloff in interface AudioDevice3D
      Parameters:
      rolloff - scale factor applied to standard speed of sound.
      See Also:
    • setReflectionCoefficient

      public void setReflectionCoefficient(float coefficient)
      Set reverberation surface reflection coefficient value for current aural attribute applied to all samples.
      Specified by:
      setReflectionCoefficient in interface AudioDevice3D
      Parameters:
      coefficient - applied to amplitude of reverbation added at each iteration of reverb processing.
      See Also:
    • setReverbDelay

      public void setReverbDelay(float reverbDelay)
      Set reverberation delay time for current aural attribute applied to all samples.
      Specified by:
      setReverbDelay in interface AudioDevice3D
      Parameters:
      reverbDelay - amount of time in millisecond between each iteration of reverb processing.
      See Also:
    • setReverbOrder

      public void setReverbOrder(int reverbOrder)
      Set reverberation order for current aural attribute applied to all samples.
      Specified by:
      setReverbOrder in interface AudioDevice3D
      Parameters:
      reverbOrder - number of times reverb process loop is iterated.
      See Also:
    • setDistanceFilter

      public void setDistanceFilter(int filterType, double[] dist, float[] filterCutoff)
      Set distance filter for current aural attribute applied to all samples.
      Specified by:
      setDistanceFilter in interface AudioDevice3D
      Parameters:
      filterType - denotes type of filtering (on no filtering) applied to all sample based on distance between listener and sound.
      dist - is an attenuation array of distance and low-pass filter values.
      filterCutoff - array of frequency cutoff
      See Also:
    • setFrequencyScaleFactor

      public void setFrequencyScaleFactor(float scaleFactor)
      Set frequency scale factor for current aural attribute applied to all samples.
      Specified by:
      setFrequencyScaleFactor in interface AudioDevice3D
      Parameters:
      scaleFactor - frequency scale factor applied to samples normal playback rate.
      See Also:
    • setVelocityScaleFactor

      public void setVelocityScaleFactor(float scaleFactor)
      Set velocity scale factor for current aural attribute applied to all samples when Doppler is calculated.
      Specified by:
      setVelocityScaleFactor in interface AudioDevice3D
      Parameters:
      scaleFactor - scale factor applied to postional samples' listener-to-soundSource velocity. playback rate.
      See Also:
    • getNumberOfChannelsUsed

      public int getNumberOfChannelsUsed(int index)
      Get number of channels used by a particular sample on the audio device.
      Specified by:
      getNumberOfChannelsUsed in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      Returns:
      number of channels currently being used by this sample.
    • getNumberOfChannelsUsed

      public int getNumberOfChannelsUsed(int index, boolean muteFlag)
      Get number of channels that would be used by a particular sample on the audio device given the mute flag passed in as a parameter.
      Specified by:
      getNumberOfChannelsUsed in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      muteFlag - denotes the mute state to assume while executing this query. This mute value does not have to match the current mute state of the sample.
      Returns:
      number of channels that would be used by this sample if it were playing.
    • getSampleDuration

      public long getSampleDuration(int index)
      Get length of time a sample would play if allowed to play to completion.
      Specified by:
      getSampleDuration in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      Returns:
      length of sample in milliseconds
    • getStartTime

      public long getStartTime(int index)
      Get time this sample begun playing on the audio device.
      Specified by:
      getStartTime in interface AudioDevice3D
      Parameters:
      index - device specific reference number to device driver sample
      Returns:
      system clock time sample started
    • getSampleList

      protected ArrayList getSampleList()
      Deprecated.
      unsafe to get reference to samples list with this method. It's better to directly reference samples list within a synchronized block which also contains calls to .getSample(index).
      Get reference to the array list of samples
      Returns:
      reference to samples list
    • getSampleListSize

      public int getSampleListSize()
    • getSample

      public Sample getSample(int index)
      Get specific sample from indexed sample list Checks for valid index before attempting to get sample from list.
      Parameters:
      index - device specific reference number to device driver sample
      Returns:
      reference to sample; returns null if index out of range.
      Since:
      Java 3D 1.2.1
    • getAuralParameters

      public AuralParameters getAuralParameters()