Castle Game EngineIntroduction Units Class Hierarchy Classes, Interfaces, Objects and Records Types Variables Constants Functions and Procedures Identifiers |
Unit CastleCreatures
Description
Creatures.
Uses
Overview
Classes, Interfaces, Objects and Records
Types
Constants
Variables
Description
Types
TCreatureState = type Integer; |
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Constants
Variables
DebugTimeStopForCreatures: boolean = false; |
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OnCreatureExists: T3DExistsEvent; |
Global callback to control creatures existence.
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